#include "stdafx.h"
#include "2DScrollCam.h"
#include "gl.h"

//-------------------------------------------------------------------------
// constructors
//-------------------------------------------------------------------------

C2DScrollCam::C2DScrollCam()
{
}

//-------------------------------------------------------------------------
// functions
//-------------------------------------------------------------------------

void C2DScrollCam::MoveCam()
{
	glTranslatef(m_vCamPos.x, m_vCamPos.y, 0.0f); // too easy :)
}